Tiberian Technologies Scripts Reference
Revision: 9000
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Class Index
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U
D
dp88_AI_ChargedTurret
dp88_AI_ChargedTurret_AnimationObserver
dp88_AI_heavyVehicleMarker
dp88_AI_Marker_Building
dp88_AI_Marker_HeavyVehicle
dp88_AI_Marker_Repairable
dp88_AI_Objective
dp88_AI_PopupTurret
dp88_AI_PopupTurret_Spotter
dp88_AI_Tank_Offensive
dp88_AI_Turret
dp88_AI_Unit
dp88_Aircraft_LandingZone
dp88_Aircraft_LandingZone_Aircraft
dp88_Ammo_Animation
dp88_AR_Chrono_Miner
dp88_AR_Chrono_Miner_Chronozone
dp88_AR_GameController
dp88_AR_MirageTank
dp88_AR_Paradrop
dp88_AR_paradrop_Console
dp88_AR_Prism_Tower
dp88_AR_Rocketeer
dp88_AR_Tesla_Coil
dp88_AR_Vehicle
dp88_buildingScripts_baseClass
dp88_buildingScripts_capturePoint
dp88_buildingScripts_component
dp88_buildingScripts_componentBaseClass
dp88_buildingScripts_functionMoneyGrant
dp88_buildingScripts_functionProduceAircraft
dp88_buildingScripts_functionProduceInfantry
dp88_buildingScripts_functionProduceNavalUnits
dp88_buildingScripts_functionProduceVehicles
dp88_buildingScripts_functionProvideHarvester
dp88_buildingScripts_functionProvidePower
dp88_buildingScripts_functionProvideRadar
dp88_buildingScripts_functionSpawnZone
dp88_buildingScripts_majorWeakpoint
dp88_buildingScripts_minorWeakpoint
dp88_Camo_Controller
dp88_Camo_Object
dp88_conquestController
dp88_conquestControlObject
dp88_conquestControlZone
dp88_Create_Object_Cinematic
dp88_CreateAttachedObject
dp88_customAI
dp88_customPoints
dp88_damageAnimation
dp88_DynamicSpawner_Controller
dp88_DynamicSpawner_Spawner
dp88_DynamicSpawner_VehicleSpawner
dp88_linkHealth
dp88_Ore_Dump_Zone
dp88_Ore_Extractor
dp88_Ore_Field
dp88_Ore_Field::dp88_Ore_Field_Observer
dp88_Ore_Miner
dp88_radarInvisibility
dp88_randomWeather
dp88_RegenerateHitpoints
dp88_RemoteControlConsole
dp88_Set_Team_On_Custom
dp88_teleport
dp88_turretSound
dp88_Veterancy_Controller
dp88_veterancyGrantPoints
dp88_veterancyGrantPowerup
J
JFW_Attach_Script_Custom
JFW_Base_Defence
JFW_Base_Defence_Aircraft_Only
JFW_Base_Defence_Aircraft_Only_Secondary
JFW_Base_Defence_Animated
JFW_Base_Defence_Animated_Aircraft_Only
JFW_Base_Defence_Animated_Aircraft_Only_Secondary
JFW_Base_Defence_Animated_No_Aircraft
JFW_Base_Defence_Animated_No_Aircraft_Secondary
JFW_Base_Defence_Animated_No_VTOL
JFW_Base_Defence_Animated_No_VTOL_Secondary
JFW_Base_Defence_Animated_Secondary
JFW_Base_Defence_Animated_VTOL_Only
JFW_Base_Defence_Animated_VTOL_Only_Secondary
JFW_Base_Defence_No_Aircraft
JFW_Base_Defence_No_Aircraft_Secondary
JFW_Base_Defence_No_VTOL
JFW_Base_Defence_No_VTOL_No_Stealth
JFW_Base_Defence_No_VTOL_Secondary
JFW_Base_Defence_Secondary
JFW_Base_Defence_VTOL_Only
JFW_Base_Defence_VTOL_Only_Secondary
JFW_Blow_Up_On_Death
JFW_Change_Spawn_Character
JFW_Char_Weapon_Switcher
JFW_Clear_Weapons
JFW_Clear_Weapons_Create
JFW_Clear_Weapons_On_Custom
JFW_Clouds_Custom
JFW_Death_Send_Custom
JFW_Destroy_Self_Timer
JFW_Fog_Custom
JFW_Follow_Waypath
JFW_Give_Points_On_Death
JFW_Lightning_Custom
JFW_Object_Draw_In_Order
JFW_Object_Draw_In_Order_2
JFW_Object_Draw_Random
JFW_Power_Off
JFW_Precipitation_Custom
JFW_Repair_Zone_2
JFW_Send_Custom_On_Damage
JFW_Spawn_Object_Death
JFW_Startup_Custom_Self
JFW_Timer_Destroy_Building
JFW_Timer_Destroy_Object
JFW_Turret_Spawn_3
JFW_Vehicle_Weapon_Switcher
JFW_War_Blitz_Custom
JFW_Wind_Custom
JFW_Zone_Weapon
JMG_Security_Camera_Behavior
JMG_Security_Camera_Behavior_Target
JMG_Send_Custom_When_Custom_Sequence_Matched
JMG_SinglePlayer_M04_Modifier
JMG_Turret_Spawn
JMG_Utility_AI_Aggressive_Attack_Spot
JMG_Utility_AI_Aggressive_Attack_Spot_Control
JMG_Utility_AI_Aggressive_Attack_Spot_Point
JMG_Utility_AI_Aggressive_Attack_Spot_Point2
JMG_Utility_AI_Aggressive_Melee
JMG_Utility_AI_Control_Point
JMG_Utility_AI_Control_Point_Ignore_Object
JMG_Utility_AI_Engineer
JMG_Utility_AI_Engineer_Ignore_Target
JMG_Utility_AI_Engineer_Repair_Target
JMG_Utility_AI_Follow_Player_On_Poke
JMG_Utility_AI_Follow_Player_On_Poke_Controller
JMG_Utility_AI_Goto_Enemy
JMG_Utility_AI_Goto_Enemy_Ignore_Object
JMG_Utility_AI_Goto_Enemy_Not_Star
JMG_Utility_AI_Goto_Enemy_Not_Star_Ignore_Object
JMG_Utility_AI_Goto_Location_While_Player_Nearby
JMG_Utility_AI_Goto_Location_While_Player_Nearby_Ignored
JMG_Utility_AI_Goto_Player
JMG_Utility_AI_Goto_Player_Ignore_Object
JMG_Utility_AI_Goto_Target_Script
JMG_Utility_AI_Goto_Target_Script_Ignore_Object
JMG_Utility_AI_Goto_Target_Script_Target
JMG_Utility_AI_Guardian_Aircraft
JMG_Utility_AI_Guardian_Aircraft_Ignored
JMG_Utility_AI_Guardian_Generic
JMG_Utility_AI_Guardian_Generic_Ignored
JMG_Utility_AI_Guardian_Ignored
JMG_Utility_AI_Guardian_Infantry
JMG_Utility_AI_Guardian_Infantry_Ignored
JMG_Utility_AI_Guardian_Vehicle
JMG_Utility_AI_Guardian_Vehicle_Ignored
JMG_Utility_AI_Lobbed_Vehicle_Projectile_Custom
JMG_Utility_AI_Skittish_Herd_Animal
JMG_Utility_AI_Skittish_Herd_Animal_Controller
JMG_Utility_AI_Skittish_Herd_Animal_Ignore
JMG_Utility_AI_Vehicle
JMG_Utility_AI_Vehicle_Ignored
JMG_Utility_Animate_While_Moving_Idle_Or_Dead
JMG_Utility_Apply_Damage_On_Timer_Base
JMG_Utility_Apply_Damage_While_In_Zone
JMG_Utility_Attach_Script_To_All_Players
JMG_Utility_Attach_Script_To_Object_With_Weapon
JMG_Utility_Base_Defense_Simple
JMG_Utility_Basic_Spawner
JMG_Utility_Basic_Spawner_Attach_Script
JMG_Utility_Basic_Spawner_In_Radius
JMG_Utility_Basic_Spawner_In_Radius_Attached
JMG_Utility_Basic_Spawner_In_Radius_Controller
JMG_Utility_Basic_Spawner_Set_Prespawn_Location
JMG_Utility_Basic_Spawner_Wander_Point
JMG_Utility_Cap_Credits
JMG_Utility_Change_Model_On_Timer
JMG_Utility_Change_Screen_Color_While_In_Zone
JMG_Utility_Change_SkinType_To_Blamo_Until_Damaged
JMG_Utility_Check_If_Script_Is_In_Library
JMG_Utility_Control_Point
JMG_Utility_Control_Point_Assault_Mode
JMG_Utility_Control_Point_Controller
JMG_Utility_Control_Point_Select_Spawn_System
JMG_Utility_Control_Point_Setting_Override
JMG_Utility_Control_Point_Team_Member
JMG_Utility_Control_Point_Team_Setting
JMG_Utility_Control_Point_Team_Target_Wander_Point
JMG_Utility_Control_Point_Wander_Point
JMG_Utility_Create_Move_To_Nearest_Pathfind
JMG_Utility_Create_Set_Random_Model
JMG_Utility_Created_Animate_SubObject_On_Join
JMG_Utility_Created_Destroy_If_Not_In_Pathfind
JMG_Utility_Created_Disable_Footsteps
JMG_Utility_Created_Fire_Randomly
JMG_Utility_Created_Give_Weapon
JMG_Utility_Created_Override_AI_Soldier_Muzzle_Direction
JMG_Utility_Created_Play_Locked_Infantry_Animation
JMG_Utility_Created_Set_Damage_And_Death_Points
JMG_Utility_Created_Trigger_Create_Vehicle
JMG_Utility_Credit_Trickle_To_Ammount
JMG_Utility_Credit_Trickle_When_Not_AFK
JMG_Utility_Custom_And_Param_Send_Custom
JMG_Utility_Custom_Apply_Damage
JMG_Utility_Custom_Apply_Damage_Closest_Object_To_Self
JMG_Utility_Custom_Attach_Script_To_Presets
JMG_Utility_Custom_Change_Character
JMG_Utility_Custom_Combination_Lock
JMG_Utility_Custom_Combination_Lock_Key
JMG_Utility_Custom_Create_Explosion_At_Bone
JMG_Utility_Custom_Create_Object_At_Bone
JMG_Utility_Custom_Create_Object_At_Random_Wander_Point
JMG_Utility_Custom_Create_Object_In_Front_Of_Self
JMG_Utility_Custom_Create_Random_Explosions
JMG_Utility_Custom_Create_Sound_At_Object_Bone
JMG_Utility_Custom_Damage_All_Presets
JMG_Utility_Custom_Damage_All_Soldiers_On_Team
JMG_Utility_Custom_Damage_All_Vehicles_On_Team
JMG_Utility_Custom_Damage_Objects_On_Team
JMG_Utility_Custom_Delay_Send_Custom
JMG_Utility_Custom_Destroy_All_Presets_By_Name
JMG_Utility_Custom_Destroy_Closest_Model_To_Position
JMG_Utility_Custom_Destroy_Closest_Object_To_Position
JMG_Utility_Custom_Destroy_Closest_Object_To_Self
JMG_Utility_Custom_Destroy_Self
JMG_Utility_Custom_Destroy_Sender
JMG_Utility_Custom_Display_Briefing_Message
JMG_Utility_Custom_Display_Briefing_Message_StringID
JMG_Utility_Custom_Display_Briefing_PAMSG_Message_To_Player
JMG_Utility_Custom_Display_Dialog_Box
JMG_Utility_Custom_Drop_Corpse
JMG_Utility_Custom_Enable_Spawners_In_Range
JMG_Utility_Custom_Enable_Spawners_In_Range_ModPlayer
JMG_Utility_Custom_Enable_Spawners_In_Range_Modular
JMG_Utility_Custom_Enable_Spawners_Incrementally_In_Range
JMG_Utility_Custom_Force_All_Players_Into_Vehicle
JMG_Utility_Custom_Force_Occupants_Out_And_Lock
JMG_Utility_Custom_Grant_Scaled_Score
JMG_Utility_Custom_Grant_Weapon_Destroy_Sender
JMG_Utility_Custom_Play_Animation_Send_Custom_When_Complete
JMG_Utility_Custom_Refect_Custom_If_Model
JMG_Utility_Custom_Remove_And_Attach_Script
JMG_Utility_Custom_Remove_Weapon_From_All_Players
JMG_Utility_Custom_Restore_Building
JMG_Utility_Custom_Send_Custom
JMG_Utility_Custom_Send_Custom_From_All_Players
JMG_Utility_Custom_Send_Custom_If_Model
JMG_Utility_Custom_Send_Custom_If_Occupant_GorE
JMG_Utility_Custom_Send_Custom_If_Occupant_LorE
JMG_Utility_Custom_Send_Custom_If_Script_Attached
JMG_Utility_Custom_Send_Custom_If_Script_Count
JMG_Utility_Custom_Send_Custom_If_Script_Not_Attached
JMG_Utility_Custom_Send_Custom_No_Presets_Inside_Of_Vehicle
JMG_Utility_Custom_Send_Custom_No_Presets_Outside_Of_Vehicle
JMG_Utility_Custom_Send_Custom_On_Count
JMG_Utility_Custom_Send_Custom_On_Count_From_Sender
JMG_Utility_Custom_Send_Custom_On_Player_Count
JMG_Utility_Custom_Send_Custom_On_Player_Count_Animation
JMG_Utility_Custom_Send_Custom_On_Player_Count_HUD
JMG_Utility_Custom_Send_Custom_On_Preset_Count
JMG_Utility_Custom_Send_Custom_On_Script_Count
JMG_Utility_Custom_Send_Custom_On_Secondary_Count
JMG_Utility_Custom_Send_Custom_Repeat_Ignore_Time
JMG_Utility_Custom_Send_Custom_Sender
JMG_Utility_Custom_Send_Custom_Supress_Spam
JMG_Utility_Custom_Send_Custom_To_All_Objects
JMG_Utility_Custom_Send_Custom_To_All_Objects_Sender
JMG_Utility_Custom_Send_Custom_To_Preset
JMG_Utility_Custom_Send_Cycled_Customs
JMG_Utility_Custom_Send_Delayed_Ordered_Customs
JMG_Utility_Custom_Send_Shuffled_Customs
JMG_Utility_Custom_Send_Shuffled_Customs_And_Ids
JMG_Utility_Custom_Send_Translated_String_To_All_Players
JMG_Utility_Custom_Set_Animation
JMG_Utility_Custom_Set_Engine
JMG_Utility_Custom_Set_Human_Anim_Override
JMG_Utility_Custom_Set_Infantry_Height
JMG_Utility_Custom_Set_Infantry_Width
JMG_Utility_Custom_Set_Position
JMG_Utility_Custom_Set_Soldier_Speed
JMG_Utility_Custom_Set_Team
JMG_Utility_Custom_Set_Team_And_Model
JMG_Utility_Custom_Set_Tile_Frame
JMG_Utility_Custom_Set_Weapon_Hold_Sytle
JMG_Utility_Custom_Set_Weather_Clouds
JMG_Utility_Custom_Set_Weather_Fog
JMG_Utility_Custom_Set_Weather_Lightning
JMG_Utility_Custom_Set_Weather_Precipitation
JMG_Utility_Custom_Set_Weather_War_Blitz
JMG_Utility_Custom_Set_Weather_Wind
JMG_Utility_Custom_Spawn_System
JMG_Utility_Custom_Spawn_System_Point
JMG_Utility_Custom_Switch_Weapon
JMG_Utility_Custom_Talk
JMG_Utility_Custom_Teleport_Players_Outside_Range_To_Wanderpoints
JMG_Utility_Custom_Teleport_Sender_Wanderpoint
JMG_Utility_Custom_Teleport_To_Random_Wander_Point
JMG_Utility_Custom_Triggers_Enemy_Seen
JMG_Utility_Damage_Send_Custom
JMG_Utility_Damage_SmartGameObjects_In_Range
JMG_Utility_Damage_Unoccupied_Vehicle
JMG_Utility_Damage_Update_Animation_Frame
JMG_Utility_Damage_When_Outside_Of_Range
JMG_Utility_Damaged_Create_Object_When_Shield_Zero
JMG_Utility_Damaged_Refund_Damage
JMG_Utility_Death_Create_Object_At_Bone_Position
JMG_Utility_Death_Warhead_Create_Object
JMG_Utility_Death_Weapon_Create_Object
JMG_Utility_Delay_Then_Rotate_Camera
JMG_Utility_Destroy_Objects_In_ID_Range_On_Killed
JMG_Utility_Destroy_Send_Custom
JMG_Utility_Destroyed_Apply_Damage
JMG_Utility_Destroyed_Drop_Powerup
JMG_Utility_Detect_AFK_Controller
JMG_Utility_Display_HUD_Info_Text_All_Players_Custom
JMG_Utility_Display_HUD_Info_Text_All_Players_Custom_Replace_String
JMG_Utility_Display_HUD_Info_Text_To_Sender_On_Custom
JMG_Utility_Display_Message_On_Vehicle_Enter
JMG_Utility_Display_Text_Message_To_All_Players_On_Custom
JMG_Utility_Drop_Object_On_Death_And_Attach_Script
JMG_Utility_Dynamic_Script_Controller
JMG_Utility_Dynamic_Script_Created_Add_Update_Parameter
JMG_Utility_Dynamic_Script_Custom_Add_Update_Parameter
JMG_Utility_Dynamic_Script_Custom_Attach
JMG_Utility_Dynamic_Script_Definition
JMG_Utility_Emulate_DamageableStaticPhys
JMG_Utility_Emulate_Sound_Heard_On_FDS
JMG_Utility_Enable_Loiter
JMG_Utility_Enemy_Seen_Send_Custom
JMG_Utility_Enemy_Seen_Send_Custom_Ignore
JMG_Utility_Enter_Play_Animation_And_Relocate
JMG_Utility_Enter_Play_Animation_And_Relocate_Attached
JMG_Utility_Fainting_Soldier
JMG_Utility_Flying_Vehicle_Crash_Apply_Damage
JMG_Utility_Force_Player_Team_At_Gameover
JMG_Utility_Give_Weapon_In_Range
JMG_Utility_Global_Armor_Controller
JMG_Utility_Global_Armor_Custom
JMG_Utility_Global_Armor_Object
JMG_Utility_Global_Armor_Scaled_Controller
JMG_Utility_Global_Armor_Scaled_Custom
JMG_Utility_Global_Armor_Scaled_Object
JMG_Utility_Global_Attach_Script_On_Flag
JMG_Utility_Global_Attach_Script_On_Flag_Controller
JMG_Utility_Global_Attach_Script_On_Flag_Custom
JMG_Utility_Global_CSC_With_Global_Param
JMG_Utility_Global_CSC_With_Global_Param_Controller
JMG_Utility_Global_CSC_With_Global_Param_Update_Custom
JMG_Utility_Global_Custom_Send_Custom_Flag
JMG_Utility_Global_Custom_Send_Custom_Flag_Controller
JMG_Utility_Global_Custom_Send_Custom_Flag_Custom
JMG_Utility_Global_Health_Controller
JMG_Utility_Global_Health_Custom
JMG_Utility_Global_Health_Object
JMG_Utility_Global_Health_Scaled_Controller
JMG_Utility_Global_Health_Scaled_Custom
JMG_Utility_Global_Health_Scaled_Object
JMG_Utility_Global_Infantry_Speed_Controller
JMG_Utility_Global_Infantry_Speed_Custom
JMG_Utility_Global_Infantry_Speed_Object
JMG_Utility_Global_Keycard_System_Controller
JMG_Utility_Global_Keycard_System_Created_Add_Keycard
JMG_Utility_Global_Keycard_System_Custom_Add_Keycard
JMG_Utility_Global_Keycard_System_Custom_Remove_Keycard
JMG_Utility_Global_Keycard_System_Soldier
JMG_Utility_Global_Set_Random_Model
JMG_Utility_Global_Set_Random_Model_Controller
JMG_Utility_Global_Set_Random_Model_Custom
JMG_Utility_Grant_Key_On_Create
JMG_Utility_HitPoints_In_Range_Attach_Preset
JMG_Utility_HitPoints_In_Range_Change_Model
JMG_Utility_HitPoints_In_Range_Create_Preset
JMG_Utility_HitPoints_In_Range_Enable_Spawner
JMG_Utility_HitPoints_In_Range_Send_Custom
JMG_Utility_HUD_Count_Down
JMG_Utility_HUD_Count_Down_Send_Custom
JMG_Utility_HUD_Count_Down_Visible_Countdown
JMG_Utility_In_Line_Of_Sight_Send_Custom
JMG_Utility_In_Line_Of_Sight_Send_Custom_Ignore
JMG_Utility_Infantry_Placed_Buildable_Object
JMG_Utility_Kill_Unit_If_Not_Moving_Enough
JMG_Utility_Killed_By_Player_Send_Custom
JMG_Utility_Killed_By_Player_Send_Custom_From_Player
JMG_Utility_Killed_By_PresetID_Send_Custom
JMG_Utility_Killed_Create_Object
JMG_Utility_Killed_Drop_Object_If_Weapon_Present
JMG_Utility_Killed_Drop_Powerup_Become_Corpse
JMG_Utility_Killed_Give_Money
JMG_Utility_Killed_Send_Custom
JMG_Utility_Killed_Send_Custom_From_Killer
JMG_Utility_Killed_Send_Custom_Killer
JMG_Utility_Killed_Send_Custom_When_Killed_By_Nothing
JMG_Utility_Lock_Weapon_Selection_While_Script_Attached
JMG_Utility_Objective_System_Controller
JMG_Utility_Objective_System_Custom_Add_Objective_Send_Custom
JMG_Utility_Objective_System_Custom_Send_Custom_Does_Not_Exist
JMG_Utility_Objective_System_Custom_Send_Custom_Not_Status
JMG_Utility_Objective_System_Custom_Send_Custom_Status
JMG_Utility_Objective_System_Objective_Failed_Custom
JMG_Utility_Objective_System_Objective_GameObject
JMG_Utility_Objective_System_Objective_GameObject_Tracker
JMG_Utility_Objective_System_Objective_Marker
JMG_Utility_Objective_System_Objective_Marker_Update_Custom
JMG_Utility_Objective_System_Objective_Remove_Custom
JMG_Utility_Objective_System_Objective_Status_Update_Custom
JMG_Utility_Objective_System_Objective_Update_Create
JMG_Utility_Objective_System_Objective_Update_Custom
JMG_Utility_Objective_System_Objective_Update_Enter
JMG_Utility_Objective_System_Objective_Update_Killed
JMG_Utility_Objective_System_Objective_Update_Pickup
JMG_Utility_Objective_System_Objectives_Complete_Send_Custom
JMG_Utility_Objective_System_Override_Visible_Settings
JMG_Utility_Objective_System_Send_Random_Objective_As_Custom
JMG_Utility_Objective_System_Set_Infantry_Attach_Bone
JMG_Utility_PCT
JMG_Utility_PCT_Inaccessible_Zone
JMG_Utility_PCT_Inaccessible_Zone_Attach
JMG_Utility_Persistant_Weapon_Powerup
JMG_Utility_Persistant_Weapon_zAttached
JMG_Utility_Persistant_Weapon_zStandin
JMG_Utility_Pickup_Attach_Script
JMG_Utility_Play_Music_On_Join_Change_Music
JMG_Utility_Play_Music_On_Join_Controller
JMG_Utility_Play_Music_On_Join_Custom_Change_Music
JMG_Utility_Play_Music_On_Join_Enter_Change_Music
JMG_Utility_Play_Music_On_Join_Killed_Change_Music
JMG_Utility_Player_Count_Enable_Spawners
JMG_Utility_Player_Seen_Send_Custom
JMG_Utility_Poke_Grant_Weapon
JMG_Utility_Poke_Grant_Weapon_Destroy_Self
JMG_Utility_Poke_Send_Custom
JMG_Utility_Poke_Send_Custom_From_Poker
JMG_Utility_Poke_Send_Custom_If_Has_Weapon
JMG_Utility_Poke_Send_Self_Custom
JMG_Utility_Receive_All_Customs_To_Send_Custom
JMG_Utility_Regen_HitPoints
JMG_Utility_Remove_Script_If_Doesnt_Have_Weapon
JMG_Utility_Remove_Script_While_Has_Weapon
JMG_Utility_Reset_Screen_Color_When_Destroyed
JMG_Utility_Scale_Damage_By_Player_Count
JMG_Utility_Scale_Damage_Square_By_Player_Count
JMG_Utility_Scale_HP_By_Player_Count
JMG_Utility_Scale_Infantry
JMG_Utility_Screen_Fade_Red_On_Damage
JMG_Utility_Security_System_Fixed_NumberPad_Control
JMG_Utility_Security_System_Random_NumberPad_Control
JMG_Utility_Security_System_Sync_Model_Random_NumberPad_Control
JMG_Utility_Security_System_Sync_String_Random_NumberPad_Control
JMG_Utility_Send_Custom_If_Not_Moving_Enough
JMG_Utility_Send_Custom_If_Weapon_Held_In_Range
JMG_Utility_Send_Custom_On_Armor
JMG_Utility_Send_Custom_On_Deaths_Controller
JMG_Utility_Send_Custom_On_Deaths_Reporter
JMG_Utility_Send_Custom_On_Deaths_Reporter_Zone
JMG_Utility_Send_Custom_On_Player_Count
JMG_Utility_Send_Custom_On_Powerup_Pickup
JMG_Utility_Send_Custom_On_Powerup_Pickup_Collector
JMG_Utility_Send_Custom_On_Preset_Enter
JMG_Utility_Send_Custom_Player_Count_Matches_Preset_Count
JMG_Utility_Send_Custom_To_Preset_On_Message
JMG_Utility_Send_Custom_When_Damage_Exceedes_Threshold
JMG_Utility_Send_Custom_When_HP_Crosses_Threshold
JMG_Utility_Send_Custom_When_Moved_Distance_From_Spawn
JMG_Utility_Send_Custom_When_Near_Building
JMG_Utility_Send_Custom_When_No_More_Presets_Of_Type_Exist
JMG_Utility_Send_Custom_When_No_More_Units_On_Team_Exist
JMG_Utility_Send_Custom_When_No_More_Units_On_Team_Exist_Ignore
JMG_Utility_Send_Custom_When_Not_Team_Zone
JMG_Utility_Send_Custom_When_Not_Team_Zone_Ignore
JMG_Utility_Send_Custom_When_Player_Between_Range
JMG_Utility_Send_Custom_When_Player_Inside_Of_Range
JMG_Utility_Send_Custom_When_Player_Outside_Of_Range
JMG_Utility_Send_Custom_When_Preset_In_Range
JMG_Utility_Send_Custom_When_Speed_Below_Amount
JMG_Utility_Send_Custom_When_Speed_Exceeds_Amount
JMG_Utility_Send_Custom_When_Team_Dominates_Zone
JMG_Utility_Send_Custom_When_Team_Dominates_Zone_Ignore
JMG_Utility_Send_Custom_When_Team_Zone
JMG_Utility_Send_Custom_When_Team_Zone_Ignore
JMG_Utility_Send_Custom_When_Velocity_Exceeds_Amount
JMG_Utility_Set_Animation_Frame_On_Creation
JMG_Utility_Set_Animation_Frame_To_Match_Ammo
JMG_Utility_Set_Bullets_On_Custom_Or_Damage
JMG_Utility_Set_Collision_Group
JMG_Utility_Set_Innate_Max_Wander_Distance
JMG_Utility_Set_Innate_On_Create
JMG_Utility_Set_Model_On_Damage_Percent_3_States
JMG_Utility_Set_Model_On_Damage_Percent_4_States
JMG_Utility_Set_Object_Visibility_For_Player_On_Custom
JMG_Utility_Set_Screen_Color_Fade_Controller
JMG_Utility_Set_Screen_Color_Fade_On_Custom
JMG_Utility_Set_Screen_Color_Fade_Reset_Player_Create
JMG_Utility_Set_Screen_Color_Fade_Reset_Player_Enter
JMG_Utility_Set_Skin_And_Shield_Type_On_Custom
JMG_Utility_Set_Soldier_Damage_Animations
JMG_Utility_Set_Team_On_Create
JMG_Utility_Set_Team_To_Neutral_When_No_Armor
JMG_Utility_Set_Vehicle_Collisions_Ghost_When_Unoccupied
JMG_Utility_Silent_Countdown_Controller
JMG_Utility_Silent_Countdown_Send_Custom
JMG_Utility_Silent_Countdown_Timer
JMG_Utility_Simple_Mech
JMG_Utility_Soldier_Transition_On_Custom
JMG_Utility_Spawn_With_Last_Selected_Gun_Control
JMG_Utility_Spawn_With_Last_Selected_Gun_Ignore
JMG_Utility_Spawn_With_Last_Selected_Gun_Player
JMG_Utility_Swimming_Infantry
JMG_Utility_Swimming_Infantry_Advanced
JMG_Utility_Swimming_Infantry_Advanced_Add_All_Of_Style
JMG_Utility_Swimming_Infantry_Advanced_Add_Weapon
JMG_Utility_Swimming_Infantry_Advanced_AI
JMG_Utility_Swimming_Infantry_Advanced_Controller
JMG_Utility_Swimming_Infantry_AI
JMG_Utility_Swimming_zDefault_Map_Fog_Values
JMG_Utility_Swimming_Zone
JMG_Utility_Switch_Weapon_To_Empty_Hands_Until_Custom
JMG_Utility_Switch_Weapon_While_Primary_Empty
JMG_Utility_Sync_Animation_On_Join
JMG_Utility_Sync_Fog_Controller
JMG_Utility_Sync_Fog_Custom_Update
JMG_Utility_Sync_HP_With_Object
JMG_Utility_Sync_Object_Periodically
JMG_Utility_Sync_System_Controller
JMG_Utility_Sync_System_Object
JMG_Utility_Teleport_If_Not_Moving_To_Location
JMG_Utility_Teleport_On_Pickup
JMG_Utility_Timer_Change_Character_Models_On_HP
JMG_Utility_Timer_Change_Character_Models_On_Team
JMG_Utility_Timer_Custom
JMG_Utility_Timer_Custom_Random
JMG_Utility_Timer_Damage_And_Teleport
JMG_Utility_Timer_Death_If_Not_Damaged_Over_Peroid
JMG_Utility_Timer_Trigger_Enemy_Seen
JMG_Utility_Toggle_Door
JMG_Utility_Toggle_Flight_On_Delay
JMG_Utility_Turret_Spawn
JMG_Utility_Turret_Spawn_Global_Flag
JMG_Utility_Turret_Spawn_Global_Flag_Controller
JMG_Utility_Unstick_Infantry_If_Stuck
JMG_Utility_Vehicle_Enter_Send_Custom_From_Enterer
JMG_Utility_Zone_Apply_Damage_On_Enter
JMG_Utility_Zone_Change_Character_Model
JMG_Utility_Zone_Change_Character_On_Preset_Enter
JMG_Utility_Zone_Create_Object_While_Occupied
JMG_Utility_Zone_Create_Object_While_Occupied_Attached
JMG_Utility_Zone_Create_Object_While_Occupied_Object_Attached
JMG_Utility_Zone_Damage_All_In_ID_Range_On_Enter
JMG_Utility_Zone_Enable_Spawners_In_Range
JMG_Utility_Zone_Screen_Fade
JMG_Utility_Zone_Send_Custom_Enter
JMG_Utility_Zone_Send_Custom_Enter_From_Enterer
JMG_Utility_Zone_Send_Custom_Enter_Preset
JMG_Utility_Zone_Send_Custom_Exit
JMG_Utility_Zone_Send_Custom_If_Has_Script
JMG_Utility_Zone_Send_Custom_If_Has_Weapon
JMG_Utility_Zone_Send_Custom_If_Has_Weapon_Ammo
JMG_Utility_Zone_Send_Custom_No_Weapon
JMG_Utility_Zone_Send_Custom_On_Player_Occupation_Change
JMG_Utility_Zone_Send_Custom_On_Player_Occupation_Change_Attached
JMG_Utility_Zone_Send_Custom_To_All_With_Script
JMG_Utility_Zone_Set_Animation
JMG_Utility_Zone_Set_Player_Team
JMG_Utility_Zone_Set_Player_Team2
JMG_Utility_Zone_Set_Player_Type
JMG_Utility_Zone_Set_Spawner
JMG_Utility_Zone_Teleport_To_Non_Visible_Wander_Point
JMG_Utility_Zone_Teleport_To_Non_Visible_Wander_Point_Attach
JMG_Utility_Zone_Teleport_To_Random_Wander_Point
JMG_Utility_Zone_Teleport_To_Random_Wander_Point_Attach
JMG_Utility_Zone_Teleport_To_Random_WP_Boss
JMG_Utility_Zone_Teleport_To_Random_WP_Boss_Object
JMG_Wandering_AI_Wander_Point_Follow_Weapon_Or_Obj
L
LoopedAnimationController
M
MS_AI_Behaviour
MS_AI_Bomb_Specialist
MS_AI_Bomb_Specialist_Zone
MS_AI_Building
MS_AI_Global_Controller_Helper
MS_AI_Marker_Bomber_Aircraft
MS_AI_Marker_Deployable
MS_AI_Marker_No_Jump
MS_AI_Marker_Refiller_Vehicle
MS_AI_Marker_Transport_Vehicle_Override
MS_AI_Marker_Vehicle_Repair_Zone
MS_AI_Marker_Vehicle_Search_Ignore
MS_AI_Pathfind_Helper
MS_AI_Player_Controller
MS_AI_Player_Controller_Spawned_Object
MS_AI_Player_Count_Controller
MS_AI_Preferences
MS_AI_Refinery
MS_AI_Replace_Weapon
MS_AI_Spectator
MS_AI_Team_Controller
MS_Custom_Send_Custom_Switch
MS_Custom_Set_Max_Health
MS_Custom_Set_Max_Shield
MS_Custom_Toggle_Spawners
MS_Healed_Send_Custom
MS_Health_Send_Custom
MS_Powerup_Send_Custom_Team
MS_Switch_Skin_And_Shield_Timer
MS_Vehicle_Death_Kill_Passengers
MultiKeyHookScriptImpClass
O
ObserverImpClass
R
RA_DriverDeath
U
UP_Add_Chat_History_Self_On_Custom
UP_Add_Chat_History_Sender_On_Custom
UP_AttachScript_Interval
UP_AttachScript_Interval_Self
UP_Change_Character
UP_Change_Vehicle_Weapon
UP_Character_Purchase_Terminal
UP_Chinook_Reinforcements_Paradrop
UP_Disable_Weapon_For_Driver
UP_FlyMode_Disable
UP_FlyMode_Enable
UP_GameOver_When_Death
UP_Grant_Character_Zone_Enter
UP_Grant_Character_Zone_Exit
UP_Grant_Credits_Self_On_Custom
UP_Grant_Credits_Sender_On_Custom
UP_Grant_Credits_Team_On_Custom
UP_Grant_Weapon
UP_Grant_Weapon_Custom_Then_Detach
UP_Grant_Weapon_Zone_Enter
UP_Grant_Weapon_Zone_Exit
UP_Gravity_Zone
UP_HUD_Message_Zone_Enter
UP_HUD_Message_Zone_Exit
UP_Ion_Explosion_When_Death
UP_Master_Control_Terminal
UP_MCT_Building
UP_No_Refill
UP_No_Targeting_Zone
UP_Object_Follower_AI
UP_Print_Console_Self_On_Custom
UP_Print_Console_Sender_On_Custom
UP_Private_Color_Message_On_Poke
UP_Refinery_Object
UP_Remove_Bot_Tag
UP_Seize_All_Weapons_Enter
UP_Seize_All_Weapons_Exit
UP_Seize_Weapon_Enter
UP_Seize_Weapon_Exit
UP_Select_Weapon
UP_Select_Weapon_On_Zone_Enter
UP_Select_Weapon_On_Zone_Exit
UP_Send_Message_Self_On_Custom
UP_Send_Message_Sender_On_Custom
UP_Set_Bot_Tag
UP_Set_Bot_Tag_MultiLine
UP_Set_Team_When_Exit
UP_Sound_Controller_2D
UP_Sound_Controller_3D
UP_Spawn_And_Destroy_When_Fully_Repaired
UP_Spawn_When_Death
UP_Spectate
UP_Spectate_Zone_Enter
UP_Spectate_Zone_Exit
UP_Steal_Credits_On_Custom
UP_Stop_Sound
UP_Stop_Vehicle_Engine
UP_Teleport
UP_Teleport_Killer_Immunity
UP_Teleport_Killer_Immunity_Zone
UP_Teleport_Killer_On_Death
UP_Teleport_On_Zone_Kill
UP_Unkillable_Until_Custom
UP_Vehicle_Purchase_Terminal
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