Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Emulate_DamageableStaticPhys Class Reference

Turns an object into an object that emulates the damange system of DamageableStaticPhysics tiles \Animation - Animation to use for the damage animations \Killed_Explosion - Explosion to create when health hits 0 \Live_Loop_Start - Animation frame to start on when alive \Live_Loop_End - Animation frame to stop on when alive \Live_Twitch_Start - Animation frame to start on when twitching while alive \Live_Twitch_End - Animation frame to stop on when twitching while alive \Death_Transition_Start - Animation frame to start on when transitioning to death \Death_Transition_End - Animation frame to stop on when transitioning to death \Death_Loop_Start - Animation frame to start on when dead \Death_Loop_End - Animation frame to stop on when dead \Death_Twitch_Start - Animation frame to start on when twitching while dead \Death_Twitch_End - Animation frame to stop on when twitching while dead \Live_Transition_Start - Animation frame to start on when transitioning back to life \Live_Transition_End - Animation frame to stop on when transitioning back to life \Repaired_Explosion - Explosion to create when fully repaired \Play_Twitches_To_Completion - Can the twitch animations be interrupted \Send_To_ID - ID to send custom messages to \Death_Custom - Message to send when object dies \Repaired_Custom - Message to send when object repaired \Damage_Points - Points you get for damaging the object \Death_Points - Points you get for killing the object \Heal_Points - Points you get for healing the object \Repair_Points - Points you get for completely repairing the object \Neutral_When_Dead - Does the object's team switch to neutral when dead \Disable_Collision_When_Dead - Disable the object's collision while dead. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray