Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Custom_Set_Animation Class Reference

Sets the animation of an object when a custom is received \Custom - Custom to trigger on \ID - ID of the object to animated \Animation - Animation to play \Looping - Loop the animation \StartFrame - First frame to play \EndFrame - Last frame to play \Blended - Should the animation be blended \TriggerOnce - if 1 the script will be destroyed after being triggered once. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray