Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Control_Point Class Reference

Sets this control point's default settings \ControlPointName - Name displayed when CP is lost or captured \ControllingTeamID - Owning team when game starts \MaxCapturePoints - How much 'health' the control point has, a normal unit will take 4 points a second when in range \ControlDistance - Max distance units can control this point \ControlHeight[Min|Max] - If non-zero it will limit the vertical scan of the sphere used for detecting units \ZoneID - If specified a script zone will be used as the zone instead of distance from the control point \CaptureScore - Score to grant units in range when captured (divided amongst all units in range) \NeutralizeScore - Score to grant units in range when lost (divided amongst all units in range) \ControlGroupID - Used for organization but can be accessed by external scripts \StartsLocked - Whether it should start with the locked state (no one can capture it) \LockCustom - Custom Message that will lock the CP if the param is 1, or unlock if 0. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray