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Tiberian Technologies Scripts Reference Revision: 9000
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Ties a gameObject to JMG_Utility_HUD_Count_Down \ Can be placed before JMG_Utility_HUD_Count_Down is placed. \ If an object with JMG_Utility_HUD_Count_Down is destroyed all currently placed JMG_Utility_HUD_Count_Down_Visible_Countdown will be removed. \CharPos - Character in the countdown string which this object represents SSMMHH 012345. \BaseModelName - Model name that will be swapped as the counting happens, this model name will have a number appended to the end \ IE: If the model name is number the new model name will be number#, where pound will be the current number to be displayed. More...
#include <jmgUtility.h>