Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_AI_Skittish_Herd_Animal Class Reference

The AI attached to this script will flee enemies seen and combat (Like in Deer Hunter mode for ECW) \MinHerdID - Min Herd ID that this object will belong to (max of 128) \MaxHerdID - Max Herd ID that this object will belong to (max of 128) \WanderGroupID - The wander group network the herd will use to run from threats \WanderRadiusAroundHerdCenter - How far can the objects wander around the center of the herd \MinWanderFrequency - Min amount of time a member of the herd can hold still before moving \MaxWanderFrequency - Max amount of time a member of the herd can hold still before moving \MinRetreatTime - Min amount of time that the AI can flee \MaxRetreatTime - Max amount of time that the AI can flee \MinUpdateHerdCenter - Min amount of time required for the center point of the herd to reposition \MaxUpdateHerdCenter - Max amount of time required for the center point of the herd to reposition \RunTowardThreatChance - Chance that it'll flee on purpose toward the threat (0.0 - 1.0) \ActionsCrouched - Chance that it will move and stand crouched 0-1.0. More...

#include <jmgUtility.h>

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Author
jgray