Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Damage_Update_Animation_Frame Class Reference

Changes the animation frame as an object is damaged \ (Math is (currentHP/MaxHP)*MaxFrame \Animation - Animation to use \MaxFrame - Length of the animation \Model - Changes the model when attached if not blank. More...

#include <jmgUtility.h>

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Author
jgray