Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_AI_Guardian_Vehicle Class Reference

Makes a unit move between wander points, it'll strafe at the target while it has one, clone of JMG_Utility_AI_Guardian_Aircraft but with pathfind enabled and allows you to turn off the engine on arrival, also well throw itself into reverse if it gets stuck \WanderingAIGroupID - Group of points to wander between \WanderSpeed - Speed the unit moves at \FireRange - Max range that it can use it's guns, if less than 0 it uses the current weapon held's max range \CheckBlocked - Whether to check if the target spot is blocked before firing \AimAtFeet - Should the vehicle aim at the feet of infantry \TurnOffEngineOnArrival - Should the vehicle turn off its engine when it gets to its points (useful for wheeled vehicles that roll away) \StealthModeOverride - 0 = normal stealth detection, 1 = sees everything, -1 = can't see any stealthed enemies. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray