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Tiberian Technologies Scripts Reference Revision: 9000
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Used to designate repair targets for the Engineer AI that are things other than vehicles, turrets, and soldiers \GroupId - Group of attack points to move and fire at, -1 means it can use any attack point group \SecondaryGroupId - Secondary group to atttack if primary is gone \AttackPointSpeed - What speed to move at when moving to attack an attack point \AttackPointDistance - What distance to arrive at when attacking an attack point \RandomAttackPointDistance - What random distance to arrive at when attacking an attack point (only randomly generated once) \AttackSpeed - What speed to move at when moving to attacking a target \AttackDistance - What distance to arrive at when attacking a target \RandomAttackDistance - What random distance to arrive at when attacking a target (only randomly generated once) \ReturnHome - Should it return to its home location if it cannot find any attack points? \ReturnHomeSpeed - Speed it should move at when returning home \ReactToAttackChance - The chance that the AI will react to an attack, the flag to acknowledge the damage is updated once every time the timer expires below \ReactToAttackRate - Rate at which the AI will recalculate whether or not it'll acknowledge attack damage \ShutdownEngineOnArrival - used for vehicles to shut off their engines when they arrive at the point \EnableDebug - If true the bot will print out any points it cannot get to WARNING: this will print off both when the bot can't reach it due to the point being in a bad spot AND the bot being in a bad spot \UseSecondaryFire - Should secondary fire be used when attacking. More...
#include <jmgUtility.h>