Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Set_Model_On_Damage_Percent_4_States Class Reference

Switches the model to different models as the object is damaged (Hint: Use skeleton models to fully support animations being synced across models) \FullShieldModel - Model to display when shield hits 100% \TwoThirdsShieldModel - Model to display when shield crosses the 66% mark \ThirdShieldModel - Model to display when shield crosses the 33% mark \NoShieldModel - Model to display when shield hits 0%. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray