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Tiberian Technologies Scripts Reference Revision: 9000
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Switches the model to different models as the object is damaged (Hint: Use skeleton models to fully support animations being synced across models) \FullShieldModel - Model to display when shield hits 100% \TwoThirdsShieldModel - Model to display when shield crosses the 66% mark \ThirdShieldModel - Model to display when shield crosses the 33% mark \NoShieldModel - Model to display when shield hits 0%. More...
#include <jmgUtility.h>