Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Scale_HP_By_Player_Count Class Reference

Scales the HP and armor of the object as players join/leave the match (if no players are in game the HP/Armor is not updated from the last player count) \Health_Multiplier - Amount to multiply the health by per player (keep in mind the max value transmitted across the network is 10k). \Armor_Multiplier - Amount to multiply the armor by per player (keep in mind the max value transmitted across the network is 10k). \Max_Player_Count - Max player count allows you to specify a maximum amount of players the script should account for, any above it will be ignored. \Repeat - Should the script check multiple times for player count changes 1 - yes, 0 - no. \UpdateScaleCustom - If recieved the health will be updated. More...

#include <jmgUtility.h>

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Author
jgray