Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Control_Point_Team_Setting Class Reference

Adds a team's settings to the game, needs one per team \TeamID - ID of the team, this is used to index the units on the map \TeamName - Name of the team, this is used for capture messages and loss messages \PlayerType - This is the team the CP will be set to when its owned by this team \RadarBlipColor - This sets the color of the control point's radar marker (NOD = 0,GDI = 1,NEUTRAL = 2,MUTANT = 3,RENEGADE = 4,PRIMARY_OBJECTIVE = 5,SECONDARY_OBJECTIVE = 6,TERTIARY_OBJECTIVE = 7) \PointModel - W3D to use for the CP when owned by this team \Animation - Animation to use when owned by this team \AnimationLength - Length of the animation \CaptureSound - Capture sound to play when a CP is captured by this team \LostSound - Sound to play when this team loses a CP \LockedModel - Model to display if the CP is locked \LockedAnim - Animation for the locked state \LockedAnimLength - Length of the animation \DefenseMultiplier - Effect this team's soldiers has on controlled CP's \CaptureMultiplier - Effect this team's soldiers has on an enemy CP \UnoccupiedMultiplier - Rate at which owned CP's regenerate when no one is around \CustomID - ID of the object customs will be sent to on captures and losses \TeamMemberCaptureCustom - Any team members in the zone of the control point will send this custom to the specified ID on capture \TeamMembmerLostCustom - Any team members in the zone of the control point will send this custom to the specified ID on loss \TeamMemberNeutralize - When the control point is lost all people in range that are not of the losing team will send this to the specified ID \TeamCaptureCustom - When this control point is captured it will send this custom to the specified ID \TeamLostCustom - When this control point is lost it will send this custom to the specified ID. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray