Tiberian Technologies Scripts Reference Revision: 9000
Loading...
Searching...
No Matches
List of all members
MS_AI_Behaviour Class Reference

Extended AI Behaviour. More...

Additional Inherited Members

- Protected Member Functions inherited from dp88_AI_Tank_Offensive
virtual int GetPreferredAttackRange (GameObject *obj, GameObject *target)
 
- Protected Member Functions inherited from dp88_AI_Unit
void ResetAllActions (GameObject *obj)
 
- Protected Attributes inherited from dp88_AI_Unit
bool m_bMovingToObjective
 
bool m_bMovingToTarget
 

Detailed Description

Author
Daniel Szabo (danie.nosp@m.l.sz.nosp@m.abo.7.nosp@m.15@g.nosp@m.mail..nosp@m.com)

Copy of Danpaul88's Offensive AI, but it knows if it can deploy and can be defensive/engineer too. These AI units will strafe around in battle, trying to evade enemy shots. They can also properly use flying units and vehicles with limited turret rotation. The script also helps the AI a bit when colliding into objects they cannot see in the pathfind grid.