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Tiberian Technologies Scripts Reference Revision: 9000
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Extended AI Behaviour. More...
Additional Inherited Members | |
Protected Member Functions inherited from dp88_AI_Tank_Offensive | |
| virtual int | GetPreferredAttackRange (GameObject *obj, GameObject *target) |
Protected Member Functions inherited from dp88_AI_Unit | |
| void | ResetAllActions (GameObject *obj) |
Protected Attributes inherited from dp88_AI_Unit | |
| bool | m_bMovingToObjective |
| bool | m_bMovingToTarget |
Copy of Danpaul88's Offensive AI, but it knows if it can deploy and can be defensive/engineer too. These AI units will strafe around in battle, trying to evade enemy shots. They can also properly use flying units and vehicles with limited turret rotation. The script also helps the AI a bit when colliding into objects they cannot see in the pathfind grid.