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Tiberian Technologies Scripts Reference Revision: 9000
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Damages the attached object and teleports it after a timed delay \Delay - Amount of time in seconds to wait \TeleportToObjectID - ID of the object to teleport to \Location - Location to teleport to if no object ID was supplied \DamageAmount - Amount of damage to apply \DamageWarhead - Warhead to use to damage the object \DamageSelf - Should the applied damage count for the object the script is attached to. More...
#include <jmgUtility.h>