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Tiberian Technologies Scripts Reference Revision: 9000
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Building function - Produce Naval Units. More...
#include <dp88_buildingScripts.h>
Protected Member Functions | |
| void | OnBuildingOffline (GameObject *obj) |
| void | OnBuildingOnline (GameObject *obj) |
Protected Member Functions inherited from dp88_buildingScripts_baseClass | |
| GameObject * | RegisterWithParent (GameObject *obj, const char *preset_name, int type) |
| void | Custom (GameObject *obj, int type, int param, GameObject *sender) |
| virtual void | OnCustom (GameObject *obj, int type, int param, GameObject *sender) |
| virtual void | OnBuildingCaptured (GameObject *obj, int team) |
| virtual void | OnBuildingDestroyed (GameObject *obj) |
Additional Inherited Members | |
Protected Attributes inherited from dp88_buildingScripts_baseClass | |
| int | m_parentId |
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protectedvirtual |
Event function called when the building enters the "offline" state
Reimplemented from dp88_buildingScripts_baseClass.
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protectedvirtual |
Event function called when the building enters the "online" state
Reimplemented from dp88_buildingScripts_baseClass.