Tiberian Technologies Scripts Reference Revision: 9000
Loading...
Searching...
No Matches
List of all members
JMG_Utility_AI_Aggressive_Melee Class Reference

Makes the AI run up to an enemy and attack it as close as possible, used for melee AI \ReturnHomeSpeed - How fast it runs home after all enemies are dead \ReturnHomeArriveDistance - How close it goes to its original home location before calling it a day \ChaseSpeed - The speed multiplier for how fast it runs after enemies \AttackArriveDistance - How close it gets to enemies when attempting to attack them \StartAttackDistance - The distance at which it can start attacking \MaxHuntDistance - The max distance it can hunt a target from its home location \MinLooseVisibilityTime - Min amount of time it takes it to forget a target it can't see \MaxLooseVisibilityTime - Max amount of time it takes it to forget a target it can't see \NoPathfindDistance - At what distance to quit using pathfind, useful for making it not take weird paths to get to the player when close. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray