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Tiberian Technologies Scripts Reference Revision: 9000
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Script used to make placeable/building objects for infantry \WeaponPreset � Weapon that must be selected to deploy/preview \PreviewPreset � Preset that is used to display the preview \DeployPreset - Preset that is placed when the deploy key is pressed \RepairedPreset � Preset that is used when the deployed preset has been fully repaired \PlaceablePreview - 3d model used to show the object can be placed \UnPlaceablePreview - 3d model used to show the object cannot be placed \EnableCustom - Custom message used to enable placement \DisableCustom - Custom message used to disable placement (used by db building checking and water) \DeployCustom � Custom message that is used to place the deploy preset and sets the ammo to 0, also starts the regain time. \RegainTimer - Timer used to give the player the next deployable object after the last was placed \Cost - How much it costs the player to place this object \MessageColor[R|G|B] � Color of messages to display to the player \DeploymentBlockedMessage � Message to display when the object cannot be deployed \PlacementMessage � Message that appears when the reload time has finished \GrantWeapon - If 1 the weapon defined will be granted as soon as the script is attached. \RegenStartsAfterRepair - If 0 regen countdown starts the second you place the object, otherwise it can't start until you repair the object \MatchTeam[Preview|Deployed|Repaired] - Match team controls what teams everything is hooked too when placed, if 1 it matches the player teams, if 0 it keeps it set to whatever the preset has for team \DestroyedRegenTime - This parameter controls how long it takes to get the object back in inventory if its destroyed before being reparied. More...
#include <jmgUtility.h>