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Tiberian Technologies Scripts Reference Revision: 9000
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Turns the control point system into something resembling Mutant Assault in ECW, it uses the groupId on the control points to decide which to enable in disable \ In general capture direction is from 0, to 1, to 2, etc. GroupId's below 0 are ignored in the system \TeamID - Team that is on the defensive \ID - ID of the object to send customs to, 0 sends to self. \AdvanceCustom - Custom to send if Team manages to grab a group number that is lower than the current, param is the groupId that was gained \PushBackCustom - Custom to send if Team is pushed back, param is the groupId that was lost \ControlAllCustom - Custom to send if Team has all CPs in the positive groupId range, param is the groupId that was gained \LostAllCustom - Custom to send if Team has none of the CPs in the positive groupId range, param is the groupId that was lost. More...
#include <jmgUtility.h>