|
Tiberian Technologies Scripts Reference Revision: 9000
|
Controller for the control point system, needed if control points are on the map (NeutralPlayer is -2) \NeutralTeamName - Name of the neutral state of the CP's (normally you'll never see this) \NeutralRadarBlipColor - This sets the color of the control point's radar marker (NOD = 0,GDI = 1,NEUTRAL = 2,MUTANT = 3,RENEGADE = 4,PRIMARY_OBJECTIVE = 5,SECONDARY_OBJECTIVE = 6,TERTIARY_OBJECTIVE = 7) \NeutralPlayerType - Player type to change the CP's to when owned by neutral \NeutralDefaultPointModel - W3D to use for the CP when neutral owns a CP \NeutralDefaultAnimation - Animation to use when neutral owns a CP \NeutralAnimationLength - Length of the animation \NeutralCaptureSound - Capture sound to play when neutral captures it (normally won't ever see this) \NeutralLostSound - Sound to play when neutral loses a CP \NeutralLockedModel - Model to display if the CP is locked while controlled by neutral \NeutralLockedAnim - Animation for the locked state \NeutralLockedAnimLength - Length of the animation \NeutralDefenseMultiplier - Effect a neutral soldier has on an owned CP \NeutralCaptureMultiplier - Effect a neutral solider has on an enemy CP \NeutralUnoccupiedMultiplier - How neutral is modified when no soldiers are guarding it \CustomID - ID of the object customs will be sent to on captures and losses \TeamMemberCaptureCustom - Any team members in the zone of the control point will send this custom to the specified ID on capture \TeamMembmerLostCustom - Any team members in the zone of the control point will send this custom to the specified ID on loss \TeamMemberNeutralize - When the control point is lost all people in range that are not of the losing team will send this to the specified ID \TeamCaptureCustom - When this control point is captured it will send this custom to the specified ID \TeamLostCustom - When this control point is lost it will send this custom to the specified ID. More...
#include <jmgUtility.h>