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Tiberian Technologies Scripts Reference Revision: 9000
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Create Attached Object. More...
#include <dp88_misc.h>
Spawns a new object and attaches it to this object at a specific bone. This script incorporates features from several other similar scripts together into a single script for the first time to allow them to be used in any combination.
| Preset | The name of the preset to spawn an instance of |
| Bone | The name of the bone to attach the spawned object to |
| EnableHealthLink | Whether to enable the health linking feature. 1 to enable, 0 to disable |
| EnableVeterancyLink | Whether to enable the veterancy linking feature. 1 to enable, 0 to disable |
| VisibleToAI | Whether the spawned object should be visible to the AI, allowing them to target it independently of this object - generally this should be disabled. 1 to make it visible, 0 to disable |
| DriverEnterCustom | Custom message to send to the spawned object when a driver enters the object |
| DriverExitCustom | Custom message to send to the spawned object when a driver leaves the object |