Tiberian Technologies Scripts Reference Revision: 9000
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Protected Member Functions | List of all members
dp88_buildingScripts_capturePoint Class Reference

dp88 Building Scripts - Capture Point More...

#include <dp88_buildingScripts.h>

Protected Member Functions

void OnBuildingCaptured (GameObject *obj, int team)
 
void OnBuildingDestroyed (GameObject *obj)
 
- Protected Member Functions inherited from dp88_buildingScripts_baseClass
GameObject * RegisterWithParent (GameObject *obj, const char *preset_name, int type)
 
void Custom (GameObject *obj, int type, int param, GameObject *sender)
 
virtual void OnCustom (GameObject *obj, int type, int param, GameObject *sender)
 
virtual void OnBuildingOffline (GameObject *obj)
 
virtual void OnBuildingOnline (GameObject *obj)
 
- Protected Attributes inherited from dp88_buildingScripts_baseClass
int m_parentId
 

Detailed Description

Author
Daniel Paul (danpa.nosp@m.ul88.nosp@m.@yaho.nosp@m.o.co.nosp@m..uk)

Member Function Documentation

◆ OnBuildingCaptured()

void dp88_buildingScripts_capturePoint::OnBuildingCaptured ( GameObject * obj,
int team )
protectedvirtual

Event function called when the building has been captured by a team or become neutral

Reimplemented from dp88_buildingScripts_baseClass.

◆ OnBuildingDestroyed()

void dp88_buildingScripts_capturePoint::OnBuildingDestroyed ( GameObject * obj)
protectedvirtual

Event function called when the building has been destroyed

Reimplemented from dp88_buildingScripts_baseClass.