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Tiberian Technologies Scripts Reference Revision: 9000
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Tells an object that it belongs to a group of the JMG_Utility_Basic_Spawner_In_Radius (normally attached by JMG_Utility_Basic_Spawner_In_Radius) \ A case where manually using this would make sense would be in a drop cinematic, you might have to define on the vehicle object it belongs to the spawn controller. \Controller_ID - ID of the object with JMG_Utility_Basic_Spawner_In_Radius attached. \Script_ID - Manually or automatically set Script_ID on JMG_Utility_Basic_Spawner_In_Radius. \Spawn_Group_ID - Manually or automatically set Spawn_Group_ID on JMG_Utility_Basic_Spawner_In_Radius. More...
#include <jmgUtility.h>