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Tiberian Technologies Scripts Reference Revision: 9000
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Applies damage based on speed when a flying vehicle collides with terrain or another object \Min_Collision_Speed - Min speed in M/S to detect collisions \Max_Collision_Speed - Max speed a collision can happen and still survive (assuming full health) \Collision_Sound - Sound to play when colliding \Explosion_Preset - Explosion to create when the vehicle dies from a collision \Subtract_Min_Speed - Use this to subtract the min speed from the actual, thus reducing damage done and increasing the amount of speed needed to die. More...
#include <jmgUtility.h>