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Tiberian Technologies Scripts Reference Revision: 9000
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Allows the visible marker, text color, and radar blip color to be overridden for a specific objective \ObjectiveID - ID of the objective to override \MarkerModel - Model to use instead, leave blank if you don't want it to override \MarkerColor - Radar color to make use of, leave -1 if you don't want it to override (RADAR_BLIP_COLOR_NOD = 0, RADAR_BLIP_COLOR_GDI, RADAR_BLIP_COLOR_NEUTRAL, RADAR_BLIP_COLOR_MUTANT, RADAR_BLIP_COLOR_RENEGADE, RADAR_BLIP_COLOR_PRIMARY_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE, RADAR_BLIP_COLOR_TERTIARY_OBJECTIVE) \AttachBone - Bone to attach to, leave blank if you don't want it to override \OverrideTextColor - 0 means don't override text color, 1 means override, -1 uses default renegade team coloring, specified by MarkerColor \TextColor - Color to use for the objective text, 0-255 \OverrideHudColor - 0 means don't override text color, 1 means override, -1 uses default renegade team coloring, specified by MarkerColor \HudColor - Color to use for the objective HUD message, 0-255. More...
#include <jmgUtility.h>