Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Send_Custom_On_Deaths_Controller Class Reference

Counts the deaths of any object with the reporter script attached, displays hud messages at a set interval, once the cap is reached a custom is sent \MaxDeaths - Once the death count reaches this a custom is sent \DeathReminder - A hud custom is displayed every time the death count hits a mod of this value \UrgentDeathReminder - Once the death count exceeds this the death messages show up at every death \StringID - ID of the string to replace for the death messages \ReminderMessage - Message to display on the hud as the player lives get low, use d to display the remaining lives and s to add a "s " or " " to the end of the noun. \Delim - Character to swap with a comma in the ReminderMessage \ReminderColor - Color of the warning HUD messages \ReminderMessageOrder - Specifies what order the kill arguments are handed out, 0 = deathCount remainingLives, 1 = remainingLives deathCount, 2 = remainingLives \DeathSingular - Specifies the word or letters to use when only one death has happened \DeathPlural - Specifies the word or letters to use when only many deaths have happened \RemainingSingular - Specifies the word or letters to use when only one life remains \RemainingPlural - Specifies the word or letters to use when only many lives remain \ID - Id to send the message to, if 0 it sends to itself \Custom - Custom to send \Param - Parameter to send with the message \Delay - Time delay to add to the sent message \ReminderCustom - custom to send every time a reminder message shows up, param is the remaining lives, no delay \AddDeathsWhenNoPlayers - Increases the death count (by one) at the rate specified here when no players are in game, if 0 no increase \NoPlayersAddDeathSaftyTime - This amount of time must pass before deaths will start to be added, if a player rejoins the time will reset \RequiresADeathToStartNoPlayerAdd - If true a player must have died once before the death countdown can start \AnnounceOnFirstDeath - Shows the death message the first time any player dies so they are aware of it \OnlyTrackPlayerDeaths - Only track player deaths, not AI. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray