Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Damage_Unoccupied_Vehicle Class Reference

Empty vehicles slowly die if not occupied by a player (a player must enter the vehicle once first) \Rate - how fast to damage the vehicle \Delay - how long must it be unoccupied before taking damage \DecreaseTick - how much should be subtracted each update from the delay when unoccupied \IncreaseTick - how much should be added when occupied \Damage - how much damage to do \Warhead - warhead to use. More...

#include <jmgUtility.h>

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Author
jgray