Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_AI_Follow_Player_On_Poke Class Reference

Makes an AI follow the player that pokes it, if the player dies it goes to its original position \FollowDistance - How far should the AI follow the player \FollowNearSpeed - How fast should the AI follow the player when it is near by \FollowFarDistance - How far must the AI be away in order to run faster to the player \FollowFarSpeed - How fast should the AI follow the player when it is far away \FollowVeryFarDistance - How far must the AI be away in order to run faster to the player \FollowVeryFarSpeed - How fast should the AI follow the player when it is far away \FallBackWhenOutOfArmor - Should the AI return to its spawn location when it runs out of armor \RunHomeSpeed - How fast should the AI run home \HealWhileAtHomeLocation - The amount of health the AI regenerates while at its home location \HUDMessagesColor - Color of the HUD messages that are displayed to the player that the AI is following (0.0 - 1.0) \MessagePokeFollowerID - Message to display when a player pokes a follower, it displays the current number of followers out of total IE: d/d \MessageFollowingYouID - Message to display if the player pokes the bot when it is already following them \MessageFollowingPlayerID - Message to display to the player if they poke a bot that is following someone else \MessageMaxFollowersID - Message to display if the player attempts to have more followers than allowed (message is formatted: You can only have d creaturesfollowing you.) \MessageHealingRequiredID - Message to display when the follower is hurt and has to heal before following again, only available when FallBackWhenOutOfArmor is on \MessageFollowerLostID - Message to display when the player the follower is following wanders out of the pathfind zone or if they follow the player for to long \MessageFollowerInjuredID - Message to display when the follower runs out of armor, FallBackWhenOutOfArmor must be on \MessageFollowerKilledID - Message to display when the follower dies following someone \SendCustomID - ID of the object customs should be sent to \PokedCustom - Custom to send when the follower is poked and starts following \LostCustom - Message to send if the follower gets lost or if they follow the player for to long \InjuredCustom - Message to send when the follower gets injured, requires FallBackWhenOutOfArmor be on \KilledCustom - Message to send if the follower is killed \HealedCustom - Message to send when the follower gets to full health, requires FallBackWhenOutOfArmor be on \MaxFollowTime - Amount of time the AI can follow the player before getting bored and running home (in 10ths of a second) \MaxIdleTime - Max amount of time an AI can stand still while "following" a player before running home (in 10ths of a second) More...

#include <jmgUtility.h>

Detailed Description

Author
jgray