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Tiberian Technologies Scripts Reference Revision: 9000
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Works exactly like JMG_Utility_Custom_Enable_Spawners_In_Range_Mod but player count subtracts from the mod (min is 1) \StartID - ID to start at \EndID - ID to stop at \Custom - Custom used to trigger the enable/disable \Enable - Enable or disable all the spawners in the range, if -1 the param is used to determin this \Mod - Mod to use, if -1 param will be used instead \PlayerMulti - Multiply the player count by this before subtracting the mod \Invert - if non zero it will disable or enable the ones that don't fit the mod's criteria but are in range. More...
#include <jmgUtility.h>