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Tiberian Technologies Scripts Reference Revision: 9000
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When a specified custom is received it plays an animation, when the animation complete it sends a custom, if applied to a soldier damage animations and other animations are disabled. \ReceivedCustom - Message needed to trigger the script \Animation - Animation to play \StartFrame - First frame of the animation \EndFrame - Last frame of the animation \ID - Id of the object to send the custom to, 0 sends to itself \Message - Custom to send \Param - parameter to send with the custom \Delay - Time amount to wait before sending the custom. More...
#include <jmgUtility.h>