Tiberian Technologies Scripts Reference Revision: 9000
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MS_Switch_Skin_And_Shield_Timer Class Reference

Paradrop script. More...

Detailed Description

Author
Daniel Szabo (danie.nosp@m.l.sz.nosp@m.abo.7.nosp@m.15@g.nosp@m.mail..nosp@m.com)

Make a character fall slowly with an optional parachute model attached until the character lands. Landing is detected by the first falling (Earth warhead) damage received.

Parameters
Parachute_ModelThe name of the parachute W3D model that will be attached. The extension .w3d can be omitted, enter the name only. If left empty, no model will be attached.

Switch skin and shield

Author
Daniel Szabo (danie.nosp@m.l.sz.nosp@m.abo.7.nosp@m.15@g.nosp@m.mail..nosp@m.com)

When attached to an object, this script will change that object's skin and/or shield type to a new one for a set amount of time. After the time runs out, the original skin and shield types are set on the object again. If the Time is set to 0, the newly set skin and armor types will stay on the object permanently.

Parameters
SkinThe skin type to switch to. When left as "null", the skin type will not be changed.
ShieldThe skin type to switch to. When left as "null", the shield type will not be changed.
TimeThe time duration for how long the object should wield the new skin and shield types. When set to 0, the new skin and shield types stay permanently, or until the script is removed from the object.