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Tiberian Technologies Scripts Reference Revision: 9000
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Turns a placed object into a renstyle spawner that can be sent customs like a normal object, don't put this on an object that will fall through the level! \SpawnPreset - Preset to spawn \RespawnTime - Time it takes between spawns after last object was killed \RespawnTimeRandom - Random time to add or subtract from the spawn time \StartsEnabled - Can the object spawn on script create \EnableOrDisableCustom - Message used to enable the spawner, the parameter sent with it tell whether to enable or disable (1 for enable, 0 for disable, -1 disables and kills the spawned object, -2 disables and destroys the spawned object) \SpawnLimit - How many objects can this script spawn \DelayOnStartup - Day to spawn the first object when enabled \Attach_Scripts_Group_ID - Defines what scripts should be attached with JMG_Utility_Basic_Spawner_Attach_Script (-1 attachs all scripts on the spawn controller that can be attached) More...
#include <jmgUtility.h>