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Tiberian Technologies Scripts Reference Revision: 9000
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Fades the screen and applies damage as the player gets further from the spot on the map, kills player if they wander outside a max range, uses JMG_Utility_Set_Screen_Color_Fade_Controller for default screen colors \Warn_Distance - Distance at which the warning message appears on the HUD for infantry \Damage_Distance - Distance at which the infantry starts taking damage \Vehicle_Warn_Distance - Distance at which the warning message appears on the HUD for vehicle \Vehicle_Damage_Distance - Distance at which the vehicle starts taking damage \Aircraft_Warn_Distance - Distance at which the warning message appears on the HUD for aircraft \Aircraft_Damage_Distance - Distance at which the aircraft starts taking damage \Max_Survive_Distance - Distance at which anything the player is in (or the player their self) dies \Warning_StringID - String ID to use for the HUD warning message \Warning_Color - Color to display the warning HUD message \Screen_Fade_Color - Color to fade the screen to \DamageWarhead - Warhead to use to damage the units \InstantKillWarhead - Warhead to use to kill targets instantly. More...
#include <jmgUtility.h>