Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Base_Defense_Simple Class Reference

Very basic AI that won't reset its attack while still seeing a target, first come first serve \MinAttackDistance - Min range at which it can attack \MaxAttackDistance - Max range at which it can attack \AttackPriority[Car|Tank|Bike] - Higher the value the more the object is prioritized, 0 can't be targeted \AttackPriority[Flying|Turret|Boat] - Higher the value the more the object is prioritized, 0 can't be targeted \AttackPriority[Submarine|Infantry|Unused - Higher the value the more the object is prioritized, 0 can't be targeted \ResetTime - How many seconds should the AI keep its target after losing sight (I highly don't recommend anything less than 2 as the enemy seen function only fires once a second) More...

#include <jmgUtility.h>

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Author
jgray