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Tiberian Technologies Scripts Reference Revision: 9000
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#include <jfwdmg.h>
\ brief Spawns a new object when an object is killed
When the object this script is attached to is killed it will spawn a new object at the location it was killed. This is useful for spawning a destroyed version of an object.
| Drop_Object | Name of the preset to be created when the object is killed |
| Drop_Height | Height above the location where the object was killed to spawn the new object, or 0 to spawn it at the same height as the object was killed. Can also be negative. Helps to prevent issues with terrain clipping when the destroyed object has a different origin point |