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Tiberian Technologies Scripts Reference Revision: 9000
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Makes a unit move between wander points, it'll strafe at the target while it has one, clone of JMG_Utility_AI_Guardian_Aircraft but with pathfind enabled \WanderingAIGroupID - Group of points to wander between \WanderSpeed - Speed the unit moves at \FireRange - Max range that it can use it's guns, if less than 0 it uses the current weapon held's max range \CheckBlocked - Whether to check if the target spot is blocked before firing \ArriveDistance - Distance to get close to \FlightHeight - How high should the aircraft fly (use 0 if not an aircraft) \TurnOffEngineOnArrival - Should the vehicle kill its engine when it arrives \UseSecondaryAttack - Should the unit attack with its secondary fire instead \StealthModeOverride - 0 = normal stealth detection, 1 = sees everything, -1 = can't see any stealthed enemies. More...
#include <jmgUtility.h>