Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Fainting_Soldier Class Reference

Plays an animation and locks the soldier in place when they run out of armor, when armor is full again they stand back up \FaintAnimation - Animation to play when the armor hits 0 \LayAnimation - Animation to play while laying on the ground \StandAnimation - Animation to play when armor is full \FaintSound - Sound to play when the soldier faints \StandSound - Sound to play when the soldier stands up \ChangeArmorTypeWhenKnockedOut - Should the armor type change while knocked out \ArmorTypeWhileKnockedOut - What to change the armor type to while knocked out \TeamWhileKnockedOut - What team to change to when knocked out (-99 to make the team not change) More...

#include <jmgUtility.h>

Detailed Description

Author
jgray