Tiberian Technologies Scripts Reference Revision: 9000
Loading...
Searching...
No Matches
List of all members
JMG_Utility_Remove_Script_If_Doesnt_Have_Weapon Class Reference

Removes a script while if the attached doesn't have a weapon, gives it back when they have the weapon \WeaponName - Name of the weapon to check for \Script - Name of the script to attach \Params - The parameters to use for the script \Delim - The character to use in place of a ',' swapped at script creation \Rate - Rate at which the script scans. More...

#include <jmgUtility.h>

Detailed Description

Author
jgray