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Tiberian Technologies Scripts Reference Revision: 9000
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Sets the objects bullet count when it is damaged or receives a custom \WeaponName - Name of the weapon to change, if "null" it uses the current weapon on script create \Custom - custom message to trigger on \TriggerOnDamage - Can this script trigger on damage \SetBackpackBullets - bullet count to put in the backpack when damaged or custom received \StartWithNoBullets - If one the object gets set to have no bullets when the script is attached \Repeat - Can it trigger more than once \FullClip - Does the unit automatically have a full clip when the script is triggered. More...
#include <jmgUtility.h>