Tiberian Technologies Scripts Reference Revision: 9000
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JMG_Utility_Custom_Grant_Scaled_Score Class Reference

Scales the given score as players join/leave the match (if no players are in game the score is not updated from the last player count) \GrantCustom - Custom to trigger granting the score \Score - Score to give on custom \ScoreMultiplier - Amount to multiply the score by per player \EntireTeam - Give the score to the whole team 0 no 1 yes \MaxPlayerCount - Max player count allows you to specify a maximum amount of players the script should account for, any above it will be ignored. \Repeat - Should the script check multiple times for player count changes 1 - yes, 0 - no. \GrantToSender - The object to grant to, 0 is itself 1 is the sender \UpdateScaleCustom - If recieved the health will be updated \StopUpdateCustom - Custom to stop updating the score value. More...

#include <jmgUtility.h>

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Author
jgray