Tiberian Technologies Scripts Reference Revision: 9000
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MS_AI_Marker_Deployable Class Reference

AI Deployable marker. More...

Detailed Description

Author
Daniel Szabo (danie.nosp@m.l.sz.nosp@m.abo.7.nosp@m.15@g.nosp@m.mail..nosp@m.com)

Place this script on unit presets that can use a deploy script to change behaviour in combat.

This is a logic marker script for presets that have MS_AI_Behaviour on them, or if they have the MS_AI_Preferences script attached and bots are created by one MS_AI_Player_Count_Controller or individual MS_AI_Player_Controller scripts.

Parameters
Deploy_Script_NameThis parameter should match the name of the deploy script.
Deploy_VS_InfantryShould the unit use its deploy ability against infantry: 1 to deploy, 0 to not deploy.
Deploy_VS_Light_VehicleShould the unit use its deploy ability against light vehicles: 1 to deploy, 0 to not deploy.
Deploy_VS_Heavy_VehicleShould the unit use its deploy ability against heavy vehicles: 1 to deploy, 0 to not deploy.
Deploy_VS_VTOLShould the unit use its deploy ability against flying/VTOL units: 1 to deploy, 0 to not deploy.
Deploy_VS_BuildingShould the unit use its deploy ability against buildings: 1 to deploy, 0 to not deploy.
Deploy_Is_StationarySetting this parameter to 1 is telling the script this unit becomes stationary when deployed. 0 means it can move after deploy.