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Tiberian Technologies Scripts Reference Revision: 9000
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AI Deployable marker. More...
Place this script on unit presets that can use a deploy script to change behaviour in combat.
This is a logic marker script for presets that have MS_AI_Behaviour on them, or if they have the MS_AI_Preferences script attached and bots are created by one MS_AI_Player_Count_Controller or individual MS_AI_Player_Controller scripts.
| Deploy_Script_Name | This parameter should match the name of the deploy script. |
| Deploy_VS_Infantry | Should the unit use its deploy ability against infantry: 1 to deploy, 0 to not deploy. |
| Deploy_VS_Light_Vehicle | Should the unit use its deploy ability against light vehicles: 1 to deploy, 0 to not deploy. |
| Deploy_VS_Heavy_Vehicle | Should the unit use its deploy ability against heavy vehicles: 1 to deploy, 0 to not deploy. |
| Deploy_VS_VTOL | Should the unit use its deploy ability against flying/VTOL units: 1 to deploy, 0 to not deploy. |
| Deploy_VS_Building | Should the unit use its deploy ability against buildings: 1 to deploy, 0 to not deploy. |
| Deploy_Is_Stationary | Setting this parameter to 1 is telling the script this unit becomes stationary when deployed. 0 means it can move after deploy. |