Tiberian Technologies Scripts Reference Revision: 9000
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dp88_Ore_Extractor Class Reference

Ore Extractor. More...

#include <dp88_ar.h>

Detailed Description

Author
Daniel Paul (danpa.nosp@m.ul88.nosp@m.@yaho.nosp@m.o.co.nosp@m..uk)

Attach this script to an object which is inside an ore field created with dp88_Ore_Field to allow the object to refill the ore field.

Note
If you do not make the object this is attached to indestructable players can strategically destroy ore extractors close to the enemy base to force their miners to venture further out into the map to find ore. You should have at least one indestructable extractor or infinite ore field on a map if you want to guarantee credit income for the entire match...
Parameters
Ore_UnitsThe number of ore units produced per extraction
Extraction_IntervalThe number of seconds between each ore extraction, not including the time required to play the extraction animation if one is used
Extraction_AnimationAn animation to be played when ore extraction is taking place - the ore will be created once the animation is completed