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Tiberian Technologies Scripts Reference Revision: 9000
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AR Paradrop. More...
#include <dp88_ar.h>
Protected Attributes | |
| unsigned int | earth_warhead |
| ID of the "Earth" warhead. | |
| int | m_nParachuteModel |
| ID of the spawned parachute model, if any. | |
| float | m_fallRate |
| Falling speed at last check. | |
This script can be attached to an infantry unit which can be paradropped, allowing it to survive the impact with the ground and optionally, upon hitting the ground, switch to a new character preset.
| Infantry_Preset | Optional. The name of an infantry preset to switch to when the unit hits the ground |
| Parachute_Model | Optional. The name of a W3D model to spawn on the infantry unit whilst it is falling. This will be removed when the unit hits the ground |
| Parachute_Bone | Optional. The name of a bone on the infantry unit to attach the parachute model to, if any |
| Animation | Optional. The name of an animation to play on the infantry unit whilst it is falling |
| Animation_First_Frame | The first frame of the falling animation to play |
| Animation_Last_Frame | The last frame of the falling animation to play |
| Animation_Looped | Whether to loop the falling animation |