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Tiberian Technologies Scripts Reference Revision: 9000
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Updates a wander point's group ID depending on if the attached control point can be spawned at by the specified team \ControlPointID - ID of the control point this wander point is connected to \TeamID - Team that this wander point updates for \SpawnableGroupID - GroupId the wander point should change to if control point is spawnable, -999 doesn't update \UnspawnableGroupId - GroupId the wander point should change to if the team can't spawn at the control point, -999 doesn't update. More...
#include <jmgUtility.h>