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Tiberian Technologies Scripts Reference Revision: 9000
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Sends a custom when an object gets near a building or moves away from a building \SendCustomObjectID - ID of the object to send the message to, if 0 it sends the messages to itself \NearToBuildingCustom - Message to send when a building is within range \FarFromBuildingCustom - Message to send when buildings are no longer within range \CloseToBuildingDistance - Distance to the nearest POLYGONS CENTER POINT of the building to count as being in range \BuildingPlayerType - Player type required to detect the building \CheckDeadBuildings - If true dead buildings are also checked \CheckRate - How often should the range detection be preformend. More...
#include <jmgUtility.h>