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Tiberian Technologies Scripts Reference Revision: 9000
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Creates a game object at the location of the objective's objective marker while active \ObjectivePriority - Priorities of the objectives that this will create gameobjects for (-2 means ignore requirement) \ObjectiveID - ID of the objective that this will create gameobjects for (-2 means ignore requirement) \Preset - Name of the preset to create \Attach - Should this be attached to the radar marker. More...
#include <jmgUtility.h>