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Tiberian Technologies Scripts Reference Revision: 9000
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Allows team specific overrides for a control point, script must be on the control point itself \TeamID - Team this effects \ID - ID to send customs to \CaptureCustom - Custom to send when captured by this team \LostCustom - Custom to send when this team loses this CP \PointModelOverride - W3D model to use when this CP is captured by this team (leave it blank if you want to use the default settings) \AnimationOverride - Animation to use when this CP is captured, only used if PointModelOverride is used \AnimationLength - How many frames is the override animation \LockedPointModelOverride - W3D model to use when this CP is captured by this team and its locked (leave it blank if you want to use the default settings) \LockedAnimationOverride - Animation to use when this CP is captured and locked, only used if LockedPointModelOverride is used \LockedAnimationLength - How many frames is the override animation. More...
#include <jmgUtility.h>