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Tiberian Technologies Scripts Reference Revision: 9000
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This is the complete list of members for dp88_AR_Tesla_Coil, including all inherited members.
| ApplyIdleAnimation(GameObject *pSelf) | dp88_AI_ChargedTurret | protectedvirtual |
| attackLocation(GameObject *pSelf, Vector3 location, bool primary) | dp88_AI_ChargedTurret | protectedvirtual |
| attackTarget(GameObject *pSelf, GameObject *pTarget, bool primary) | dp88_AI_ChargedTurret | protectedvirtual |
| GetAnimationObject(GameObject *pSelf) | dp88_AI_ChargedTurret | protectedvirtual |
| m_bIsCharging | dp88_AI_ChargedTurret | protected |
| m_bIsDischarging | dp88_AI_ChargedTurret | protected |
| m_bIsPreReloading | dp88_AI_ChargedTurret | protected |
| m_bPowerState | dp88_AI_ChargedTurret | protected |
| m_chargeAnimObjId | dp88_AI_ChargedTurret | protected |
| m_myObjId | dp88_AI_ChargedTurret | protected |
| m_pAnimationObserver | dp88_AI_ChargedTurret | protected |
| m_pLoopedAnimCtrl | dp88_AI_ChargedTurret | protected |
| ResetAllActions(GameObject *obj) | dp88_customAI | virtual |
| StartCharging(GameObject *pSelf) | dp88_AI_ChargedTurret | protectedvirtual |
| StartDischarging(GameObject *pSelf) | dp88_AI_ChargedTurret | protectedvirtual |