Tiberian Technologies Scripts Reference Revision: 9000
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ObjectLibraryManager.h
1#ifndef TT_INCLUDE__OBJECTLIBRARYMANAGER_H
2#define TT_INCLUDE__OBJECTLIBRARYMANAGER_H
3#include "Persist.h"
4class PhysicalGameObj;
5class ObjectLibraryManager
6{
7
8public:
9
10 static PhysicalGameObj* Create_Object (const char* cPresetName);
11 static PhysicalGameObj* Create_Object (uint32 uDefinitionID);
12
13};
14
15
16#endif