Tiberian Technologies Scripts Reference
Revision: 9000
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scripts
ObjectLibraryManager.h
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#ifndef TT_INCLUDE__OBJECTLIBRARYMANAGER_H
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#define TT_INCLUDE__OBJECTLIBRARYMANAGER_H
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#include "Persist.h"
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class
PhysicalGameObj;
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class
ObjectLibraryManager
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{
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public
:
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static
PhysicalGameObj* Create_Object (
const
char
* cPresetName);
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static
PhysicalGameObj* Create_Object (uint32 uDefinitionID);
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};
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#endif
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