1#ifndef TT_INCLUDE_CPLAYERKILL_H
2#define TT_INCLUDE_CPLAYERKILL_H
5class cPlayerKill :
public cNetEvent {
10 void Init(
int player1,
int player2);
11 virtual uint Get_Network_Class_ID()
const;
12 virtual void Import_Creation(BitStreamClass& stream);
13 virtual void Export_Creation(BitStreamClass& stream);