Tiberian Technologies Scripts Reference Revision: 9000
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DialogueClass.h
1/* Renegade Scripts.dll
2 Copyright 2013 Tiberian Technologies
3
4 This file is part of the Renegade scripts.dll
5 The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
6 the terms of the GNU General Public License as published by the Free
7 Software Foundation; either version 2, or (at your option) any later
8 version. See the file COPYING for more details.
9 In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
10 Only the source code to the module(s) containing the licenced code has to be released.
11*/
12#ifndef TT_INCLUDE__DIALOGUECLASS_H
13#define TT_INCLUDE__DIALOGUECLASS_H
14#include "engine_vector.h"
15#include "engine_string.h"
16class ChunkSaveClass;
17class ChunkLoadClass;
18class DialogueOptionClass
19{
20private:
21 float Weight;
22 int Conversation_ID;
23public:
24 DialogueOptionClass();
25 DialogueOptionClass(DialogueOptionClass const &that);
26 virtual ~DialogueOptionClass();
27 const DialogueOptionClass& operator=(DialogueOptionClass const &that);
28 void Save(ChunkSaveClass& csave);
29 void Load(ChunkLoadClass& cload);
30 void Load_Variables(ChunkLoadClass& cload);
31 int Get_Conversation_ID() const {return Conversation_ID;}
32 float Get_Weight() const {return Weight;}
33 void Set_Conversation_ID(int id) {Conversation_ID = id;}
34 void Set_Weight(float weight) {Weight = weight;}
35};
36class DialogueClass
37{
38private:
39 DynamicVectorClass<DialogueOptionClass*> DialogueOptions;
40 float SilenceWeight;
41public:
42 DialogueClass();
43 DialogueClass(DialogueClass const &that);
44 virtual ~DialogueClass();
45 const DialogueClass& operator=(const DialogueClass& string);
46 void Save(ChunkSaveClass& csave);
47 void Load(ChunkLoadClass& cload);
48 void Load_Variables(ChunkLoadClass& cload);
49 void Free_Options();
50 int Get_Conversation();
51 DynamicVectorClass<DialogueOptionClass*> &Get_Option_List() {return DialogueOptions;}
52 float Get_Silence_Weight() {return SilenceWeight;}
53 void Set_Silence_Weight(float weight) {SilenceWeight = weight;}
54}; // size: 32
55enum DialogueTypes
56{
57 DIALOG_ON_TAKE_DAMAGE_FROM_FRIEND,
58 DIALOG_ON_TAKE_DAMAGE_FROM_ENEMY,
59 DIALOG_ON_DAMAGE_FRIEND,
60 DIALOG_ON_DAMAGE_ENEMY,
61 DIALOG_ON_KILLED_FRIEND,
62 DIALOG_ON_KILLED_ENEMY,
63 DIALOG_ON_SAW_FRIEND,
64 DIALOG_ON_SAW_ENEMY,
65 DIALOG_ON_OBSOLETE_01,
66 DIALOG_ON_OBSOLETE_02,
67 DIALOG_ON_DIE,
68 DIALOG_ON_POKE_IDLE,
69 DIALOG_ON_POKE_SEARCH,
70 DIALOG_ON_POKE_COMBAT,
71 DIALOG_ON_IDLE_TO_COMBAT,
72 DIALOG_ON_IDLE_TO_SEARCH,
73 DIALOG_ON_SEARCH_TO_COMBAT,
74 DIALOG_ON_SEARCH_TO_IDLE,
75 DIALOG_ON_COMBAT_TO_SEARCH,
76 DIALOG_ON_COMBAT_TO_IDLE,
77 DIALOG_MAX
78};
79
80#endif
81